Class Framework/Basics
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Axes
There are three primary axes in a game that models RSRD (there are optional axes that may come into play in a game that includes other things). An axis defines certain things that are gained at each level (BAB, HD, skill points) and helps identify what feats are gained as 'class feats'.
Base classes start with one good axis, one medium axis, and one poor axis.
Martial Axis
The Martial axis governs the base fighting ability of the class. It directly affects base attack bonus (BAB) and Hit Dice. At first character level it provides a number of combat-related feats.
Associated feats come from the Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, and Weapon Proficiency groups.
| Rank | BAB | HD | Martial Feats |
|---|---|---|---|
| Good | +1/1 | d8 | 3 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency |
| Medium | +3/4 | d6 | 2 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency |
| Poor | +1/2 | d4 | 1 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency |
Caster Axis
The Caster axis determines how well the class works with magic. It directly affects the spell slots available and the number of magical feats received by the character.
Associated feats come from the Familiar, Item Creation, Metamagic, Spell, and Tradition groups.
| Rank | Casting | Magic Feats |
|---|---|---|
| Good | +2/level | 2 from Item Creation, Metamagic, Spell, Tradition |
| Medium | +1/level | 1 from Item Creation, Metamagic, Spell, Tradition |
| Poor | none | none |
Skill Axis
The Skill axis defines how many skills the character has and can influence how they may be applied.
I've dropped the concept of 'class skills' IMC. All skills are considered 'class skills' (one point per rank, maximum ranks = HD+3). However, I do have Skill Groups (idea taken from Iron Heroes), where a single skill point provides one rank in each of the skills in the group. Access to a skill group is gained by taking a Skill Group feat. This is reflected below.
Associated feats come from the Skill group.
| Rank | Skill Points | Skill Feats |
|---|---|---|
| Good | 8/level | 3 from Skill |
| Medium | 6/level | 2 from Skill |
| Poor | 4/level | 1 from Skill |
Good Skill axis gets only four more skill points per level than poor Skill axis, but taking Skill Group feats greatly increases the number of skills that can be maxed.)
Saves
A class has a base of one good save, one medium save, and one poor save.
Fortitude
Associated feats come from the Armor Proficiency, Rage, and Endurance groups.
| Rank | Initial | Formula | Fortitude Feats |
|---|---|---|---|
| Good | +2 | +1/2 levels | 2 from Armor proficiency, 2 from Armor Proficiency, Rage, Endurance |
| Medium | +1 | +1/2.5 levels | 1 from Armor proficiency, 2 from Armor Proficiency, Rage, Endurance |
| Poor | +0 | +1/3 levels | none |
Reflex
Associated feats come from the Evasion, Movement, Sneak Attack, and Speed groups.
| Rank | Initial | Formula | Reflex Feats |
|---|---|---|---|
| Good | +2 | +1/2 levels | 2 from Evasion, Movement, Sneak Attack, Speed |
| Medium | +1 | +1/2.5 levels | 1 from Evasion, Movement, Sneak Attack, Speed |
| Poor | +0 | +1/3 levels | none |
Will
Associated feats come from the Saving Throw group.
(TODO: I *really* want to see this list widened.)
| Rank | Initial | Formula | Will Feats |
|---|---|---|---|
| Good | +2 | +1/2 levels | 2 from Saving Throw |
| Medium | +1 | +1/2.5 levels | 1 from Saving Throw |
| Poor | +0 | +1/3 levels | none |
