Class Framework/Basics

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Axes

There are three primary axes in a game that models RSRD (there are optional axes that may come into play in a game that includes other things). An axis defines certain things that are gained at each level (BAB, HD, skill points) and helps identify what feats are gained as 'class feats'.

Base classes start with one good axis, one medium axis, and one poor axis.

Martial Axis

The Martial axis governs the base fighting ability of the class. It directly affects base attack bonus (BAB) and Hit Dice. At first character level it provides a number of combat-related feats.

Associated feats come from the Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, and Weapon Proficiency groups.

Rank BAB HD Martial Feats
Good +1/1 d8 3 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency
Medium +3/4 d6 2 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency
Poor +1/2 d4 1 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency

Caster Axis

The Caster axis determines how well the class works with magic. It directly affects the spell slots available and the number of magical feats received by the character.

Associated feats come from the Familiar, Item Creation, Metamagic, Spell, and Tradition groups.

Rank Casting Magic Feats
Good +2/level 2 from Item Creation, Metamagic, Spell, Tradition
Medium +1/level 1 from Item Creation, Metamagic, Spell, Tradition
Poor none none

Skill Axis

The Skill axis defines how many skills the character has and can influence how they may be applied.

I've dropped the concept of 'class skills' IMC. All skills are considered 'class skills' (one point per rank, maximum ranks = HD+3). However, I do have Skill Groups (idea taken from Iron Heroes), where a single skill point provides one rank in each of the skills in the group. Access to a skill group is gained by taking a Skill Group feat. This is reflected below.

Associated feats come from the Skill group.

Rank Skill Points Skill Feats
Good 8/level 3 from Skill
Medium 6/level 2 from Skill
Poor 4/level 1 from Skill

Good Skill axis gets only four more skill points per level than poor Skill axis, but taking Skill Group feats greatly increases the number of skills that can be maxed.)

Saves

A class has a base of one good save, one medium save, and one poor save.

Fortitude

Associated feats come from the Armor Proficiency, Rage, and Endurance groups.

Rank Initial Formula Fortitude Feats
Good +2 +1/2 levels 2 from Armor proficiency, 2 from Armor Proficiency, Rage, Endurance
Medium +1 +1/2.5 levels 1 from Armor proficiency, 2 from Armor Proficiency, Rage, Endurance
Poor +0 +1/3 levels none

Reflex

Associated feats come from the Evasion, Movement, Sneak Attack, and Speed groups.

Rank Initial Formula Reflex Feats
Good +2 +1/2 levels 2 from Evasion, Movement, Sneak Attack, Speed
Medium +1 +1/2.5 levels 1 from Evasion, Movement, Sneak Attack, Speed
Poor +0 +1/3 levels none

Will

Associated feats come from the Saving Throw group.

(TODO: I *really* want to see this list widened.)

Rank Initial Formula Will Feats
Good +2 +1/2 levels 2 from Saving Throw
Medium +1 +1/2.5 levels 1 from Saving Throw
Poor +0 +1/3 levels none