Category:Rules As Written

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These articles describe things that should fit with a standard D&D 3.x game fairly well. They rarely involve rules changes or complex elements, they are usually just additional game elements such as feats, classes, and spells.


Article List

Article Author Date Abstract Hits
Ability Score Generation Keith Davies 2007-06-21 How starting ability scores are generated in my campaign, based heavily on (read: shamelessly stolen from) Justisaur's '27-25-23' method. 297
Armor Focus Feats Keith Davies 2007-01-07 We have Weapon Focus feats, which let you be more effective with your weapons. Why not feats to make you more effective with your armor? Here I present some. 195
Bound Magic Items Keith Davies 2007-06-27 A less abstract method of enchanting magic items, by binding spirits into the items to be enchanted. 85
Expanded Ranger Combat Styles Keith Davies 2007-11-10 Rangers should have more options than just 'ranged combat' and 'two-weapon fighting'. 149
Fast Spell Feat Keith Davies 2007-01-20 Quicken Spell lets you cast two spells in a single round. Fast Spell can let you cast a spell and perform another standard action. 98
Magical Affinity Keith Davies 2007-07-24 "Eye of newt, and toe of frog,

Wool of bat, and tongue of dog,
Adder's fork, and blind-worm's sting,
Lizard's leg, and howlet's wing,--
For a charm of powerful trouble,
Like a hell-broth boil and bubble."
--From Macbeth (IV, i, 14-15)

While I understand that D&D's magic item creation system is very abstract, I miss the feel of using specific components in item creation. Here is a way to bring that back.

66
Mobility Feats Keith Davies 2007-01-20 Mobility feats make it easier for a character to move around the battlefield. Here are the core feats, and a few more. 84


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