Category:Modification

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A modification is an explicit change to a published game element, almost always with very limited scope. For instance, changing the Toughness feat so that instead of giving a flat +3 hit points it gives +1 hit point per Hit Die.


Article List

Article Author Date Abstract Hits
Ability Score Generation Keith Davies 2007-06-21 How starting ability scores are generated in my campaign, based heavily on (read: shamelessly stolen from) Justisaur's '27-25-23' method. 297
Base Save and Base Attack Bonus Keith Davies 2007-02-05 Better rules for stacking base attack bonus and base save bonus, and the Medium Saving Throw progression. 91
Bastard Weapons Keith Davies 2008-07-28 Improving bastard (hand and a half) weapons rules. 36
Cleric Domains Keith Davies 2007-10-02 I tweak cleric domains a bit to better suit my campaign. 50
Dodge Feats Keith Davies 2007-01-20 Improving the Dodge feat and expanding its utility. 124
Enchanted Arms and Armor Keith Davies 2007-10-02 I take a slightly different view of enchanted weapons. 59
Subtle Spellcasting Keith Davies 2007-07-16 Replacing Silent Spell and Still Spell metamagic feats with something I might actually see used. 87
Undead Monster Type Changes Keith Davies 2007-01-07 Improving how undead monsters are implemented. Much of this article has since been folded into Revising Monster Types. 114


Subcategories

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