Category:Modification
From KJD-IMC Wiki
A modification is an explicit change to a published game element, almost always with very limited scope. For instance, changing the Toughness feat so that instead of giving a flat +3 hit points it gives +1 hit point per Hit Die.
Article List
| Article | Author | Date | Abstract | Hits |
|---|---|---|---|---|
| Ability Score Generation | Keith Davies | 2007-06-21 | How starting ability scores are generated in my campaign, based heavily on (read: shamelessly stolen from) Justisaur's '27-25-23' method. | 297 |
| Base Save and Base Attack Bonus | Keith Davies | 2007-02-05 | Better rules for stacking base attack bonus and base save bonus, and the Medium Saving Throw progression. | 91 |
| Bastard Weapons | Keith Davies | 2008-07-28 | Improving bastard (hand and a half) weapons rules. | 36 |
| Cleric Domains | Keith Davies | 2007-10-02 | I tweak cleric domains a bit to better suit my campaign. | 50 |
| Dodge Feats | Keith Davies | 2007-01-20 | Improving the Dodge feat and expanding its utility. | 124 |
| Enchanted Arms and Armor | Keith Davies | 2007-10-02 | I take a slightly different view of enchanted weapons. | 59 |
| Subtle Spellcasting | Keith Davies | 2007-07-16 | Replacing Silent Spell and Still Spell metamagic feats with something I might actually see used. | 87 |
| Undead Monster Type Changes | Keith Davies | 2007-01-07 | Improving how undead monsters are implemented. Much of this article has since been folded into Revising Monster Types. | 114 |
Pages in category "Modification"
There are 8 pages in this category.
AB |
B cont.CD |
ESU |
