Category:Keith Davies

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Article List

Article Author Date Abstract Hits
Ability Score Generation Keith Davies 2007-06-21 How starting ability scores are generated in my campaign, based heavily on (read: shamelessly stolen from) Justisaur's '27-25-23' method. 297
Ability Score Improvement Keith Davies 2007-08-28 Ways to improve your ability scores that should work well with my Class Framework and Revised Character Advancement rules. 65
Armor Focus Feats Keith Davies 2007-01-07 We have Weapon Focus feats, which let you be more effective with your weapons. Why not feats to make you more effective with your armor? Here I present some. 195
Armor Fortification Feats Keith Davies 2007-08-26 A way to get more benefit out of Armor Focus -- reducing criticals. 62
Base Save and Base Attack Bonus Keith Davies 2007-02-05 Better rules for stacking base attack bonus and base save bonus, and the Medium Saving Throw progression. 91
Bastard Weapons Keith Davies 2008-07-28 Improving bastard (hand and a half) weapons rules. 36
Bound Magic Items Keith Davies 2007-06-27 A less abstract method of enchanting magic items, by binding spirits into the items to be enchanted. 85
Burning Wood Keith Davies 2007-07-23 Smoke wafts above the canopy of the great forest, lit faintly red underneath by a distant fire, a sign the Burning Hills lie ahead.

Miles of forest lie burned to the ground, and now you can see the flames licking a thousand feet in the air in the hills beyond, darkening the skies with it's smoke. The breeze at your back and the forest consumed, it seems safe enough to approach.

Cresting a small rise you see the fire's heart, burning atop a thousand acres or more of unaffected trees at the center of this desolation. The land, hidden from the sun by smoke is visible in the orange glow of the great fire, it's heat uncomfortably warm on your face even a mile away.

127
Called Shots Keith Davies 2007-03-06 Rules for handling called shots, attacks to particular points on the target's body. 100
Campaign Cosmology Keith Davies 2007-01-06 How the world came into being and its place in the multiverse. 193
Challenge, Response, and Secret Keith Davies 2007-10-02 A description of how I develop information for my campaign. 103
Charnel Plains Keith Davies 2007-07-27 A battlefield that has seen so much blood spilled it has come to life itself. 62
City-Class Demographics Keith Davies 2007-07-15 Applying Justin Alexander's "D&D: Calibrating your Expectations" article to city demographics. 154
Class Framework Keith Davies 2007-08-06 Thoughts on class design. How to make it more regular and, hopefully, more easily balanced. 87
Class Framework - Book of Nine Swords Keith Davies 2007-08-06 Exploring how Tome of Battle: Book of Nine Swords material could fit into my Class Framework. 86
Cleric Domains Keith Davies 2007-10-02 I tweak cleric domains a bit to better suit my campaign. 50
Complex of Zombies Keith Davies 2007-10-14 A short review of Justin Alexander's The Complex of Zombies mini-adventure. 121
Diamond Mist Falls Keith Davies 2007-07-24 A waterfall with elemental power. 71
Divine Channeling Keith Davies 2007-01-31 Presents an alternative to the core rules Turn Undead and Rebuke Undead abilities. Hopefully, one that better represents differences between divine characters of different deities and beliefs. 159
Dodge Feats Keith Davies 2007-01-20 Improving the Dodge feat and expanding its utility. 124
Enchanted Arms and Armor Keith Davies 2007-10-02 I take a slightly different view of enchanted weapons. 59
Encounter Generator Keith Davies 2007-05-08 Requirements and some analysis of a tool to help a DM generate encounters for a D&D game. 107
Evasion Feats Keith Davies 2007-01-07 Presents feats modeling the core rules Rogue Evasion ability. 93
Expanded Ranger Combat Styles Keith Davies 2007-11-10 Rangers should have more options than just 'ranged combat' and 'two-weapon fighting'. 149
Eye of Fire Keith Davies 2007-07-27 A volcanic lake that is a holy place of the elemental god. 93
Fast Spell Feat Keith Davies 2007-01-20 Quicken Spell lets you cast two spells in a single round. Fast Spell can let you cast a spell and perform another standard action. 98
Focus and Specialization Keith Davies 2007-01-20 There are several cases where it is possible to get better at something in two ways, one depending on the other. This is most often done using Focus and Specialization feats. This article describes the way this is most often done. 74
Frenzied Rage Rules Keith Davies 2007-08-05 Presents rules describing how a Frenzied Rage -- combined Frenzy and Rage, obviously -- work. 53
Frenzy Rules Keith Davies 2007-08-05 Presents rules for Frenzy, an alternative to the Barbarian's Rage ability. 86
Frenzy and Rage Rules Keith Davies 2007-08-05 Collects rules for the Frenzy and Rage abilities. 54
Ghost Hills Keith Davies 2007-07-23 Barren wasteland wreathed in stillness and death. 103
Griffon Companion Keith Davies 2007-08-16 Rules for the abilities and advancment of the boon companion of a Griffon Knight. 78
Griffon Knight Keith Davies 2007-08-16 A Prestige Class for those who ride griffons and form a close bond to their Griffon Companion. 83
Magical Affinity Keith Davies 2007-07-24 "Eye of newt, and toe of frog,

Wool of bat, and tongue of dog,
Adder's fork, and blind-worm's sting,
Lizard's leg, and howlet's wing,--
For a charm of powerful trouble,
Like a hell-broth boil and bubble."
--From Macbeth (IV, i, 14-15)

While I understand that D&D's magic item creation system is very abstract, I miss the feel of using specific components in item creation. Here is a way to bring that back.

66
Mobility Feats Keith Davies 2007-01-20 Mobility feats make it easier for a character to move around the battlefield. Here are the core feats, and a few more. 84
Nodes of Power Keith Davies 2007-07-29 Exploring rules for natural places of power and how they can be harnessed. 66
Pillar of Souls Keith Davies 2007-09-12 Far from civilized lands, there is a spire of rock reaching toward the heavens. The spire is constantly shrouded in mist and despite the unnatural stillness of the air, haunting, inarticulate moans can be heard in the distance. 154
Polyhedral Pantheon Design Keith Davies 2007-07-29 A method of randomly determining domains for gods of a pantheon. Or at least an heuristic for coming up with the start of one. 66
Rage Rules Keith Davies 2007-08-05 Presents feats to model the core rules Barbarian's Rage ability. 61
Revised Character Advancement Keith Davies 2007-08-06 Exploring how to change character advancement to get rid of several irksome things in the Revised System Resource Document. I think I see a way to make starting characters more survivable without increasing the frontloaded benefits currently see (dipping -- taking a single level of a class to get iconic or large benefits -- annoys me). I think I also have a way to replace 'favored classes' and actually meet the stated goal, that of encouraging characters of certain races to fit into particular archetypes... without forcing them to do so. 83
Revising Monster Types Keith Davies 2007-02-02 Presents a different way of organizing and classifying monsters. 159
Sneak Attack Feats Keith Davies 2007-01-07 Presents feats granting the ability to perform sneak attacks, attacks that do increased damage against targets who let their guard down. 129
Storm Mountain Keith Davies 2007-07-24 A high peak perpetully shrouded in storm. 85
Subtle Spellcasting Keith Davies 2007-07-16 Replacing Silent Spell and Still Spell metamagic feats with something I might actually see used. 87
Tiered Advancement Keith Davies 2008-08-04 A new class framework based on narrative degrees of power by character level. 25
Undead Monster Type Changes Keith Davies 2007-01-07 Improving how undead monsters are implemented. Much of this article has since been folded into Revising Monster Types. 114
Unified Spellcasting System Keith Davies 2007-05-11 Creating a single system to be used by all spellcasters. One pass at it, anyway. 70
Wizard Guild Classes Keith Davies 2007-01-21 How to represent the abilities of some or most of the advanced members of the Arcane Academy of Ter Liatri. 106

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