Category:Keith Davies
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Article List
| Article | Author | Date | Abstract | Hits |
|---|---|---|---|---|
| Ability Score Generation | Keith Davies | 2007-06-21 | How starting ability scores are generated in my campaign, based heavily on (read: shamelessly stolen from) Justisaur's '27-25-23' method. | 297 |
| Ability Score Improvement | Keith Davies | 2007-08-28 | Ways to improve your ability scores that should work well with my Class Framework and Revised Character Advancement rules. | 65 |
| Armor Focus Feats | Keith Davies | 2007-01-07 | We have Weapon Focus feats, which let you be more effective with your weapons. Why not feats to make you more effective with your armor? Here I present some. | 195 |
| Armor Fortification Feats | Keith Davies | 2007-08-26 | A way to get more benefit out of Armor Focus -- reducing criticals. | 62 |
| Base Save and Base Attack Bonus | Keith Davies | 2007-02-05 | Better rules for stacking base attack bonus and base save bonus, and the Medium Saving Throw progression. | 91 |
| Bastard Weapons | Keith Davies | 2008-07-28 | Improving bastard (hand and a half) weapons rules. | 36 |
| Bound Magic Items | Keith Davies | 2007-06-27 | A less abstract method of enchanting magic items, by binding spirits into the items to be enchanted. | 85 |
| Burning Wood | Keith Davies | 2007-07-23 | Smoke wafts above the canopy of the great forest, lit faintly red underneath by a distant fire, a sign the Burning Hills lie ahead.
Miles of forest lie burned to the ground, and now you can see the flames licking a thousand feet in the air in the hills beyond, darkening the skies with it's smoke. The breeze at your back and the forest consumed, it seems safe enough to approach. Cresting a small rise you see the fire's heart, burning atop a thousand acres or more of unaffected trees at the center of this desolation. The land, hidden from the sun by smoke is visible in the orange glow of the great fire, it's heat uncomfortably warm on your face even a mile away. | 127 |
| Called Shots | Keith Davies | 2007-03-06 | Rules for handling called shots, attacks to particular points on the target's body. | 100 |
| Campaign Cosmology | Keith Davies | 2007-01-06 | How the world came into being and its place in the multiverse. | 193 |
| Challenge, Response, and Secret | Keith Davies | 2007-10-02 | A description of how I develop information for my campaign. | 103 |
| Charnel Plains | Keith Davies | 2007-07-27 | A battlefield that has seen so much blood spilled it has come to life itself. | 62 |
| City-Class Demographics | Keith Davies | 2007-07-15 | Applying Justin Alexander's "D&D: Calibrating your Expectations" article to city demographics. | 154 |
| Class Framework | Keith Davies | 2007-08-06 | Thoughts on class design. How to make it more regular and, hopefully, more easily balanced. | 87 |
| Class Framework - Book of Nine Swords | Keith Davies | 2007-08-06 | Exploring how Tome of Battle: Book of Nine Swords material could fit into my Class Framework. | 86 |
| Cleric Domains | Keith Davies | 2007-10-02 | I tweak cleric domains a bit to better suit my campaign. | 50 |
| Complex of Zombies | Keith Davies | 2007-10-14 | A short review of Justin Alexander's The Complex of Zombies mini-adventure. | 121 |
| Diamond Mist Falls | Keith Davies | 2007-07-24 | A waterfall with elemental power. | 71 |
| Divine Channeling | Keith Davies | 2007-01-31 | Presents an alternative to the core rules Turn Undead and Rebuke Undead abilities. Hopefully, one that better represents differences between divine characters of different deities and beliefs. | 159 |
| Dodge Feats | Keith Davies | 2007-01-20 | Improving the Dodge feat and expanding its utility. | 124 |
| Enchanted Arms and Armor | Keith Davies | 2007-10-02 | I take a slightly different view of enchanted weapons. | 59 |
| Encounter Generator | Keith Davies | 2007-05-08 | Requirements and some analysis of a tool to help a DM generate encounters for a D&D game. | 107 |
| Evasion Feats | Keith Davies | 2007-01-07 | Presents feats modeling the core rules Rogue Evasion ability. | 93 |
| Expanded Ranger Combat Styles | Keith Davies | 2007-11-10 | Rangers should have more options than just 'ranged combat' and 'two-weapon fighting'. | 149 |
| Eye of Fire | Keith Davies | 2007-07-27 | A volcanic lake that is a holy place of the elemental god. | 93 |
| Fast Spell Feat | Keith Davies | 2007-01-20 | Quicken Spell lets you cast two spells in a single round. Fast Spell can let you cast a spell and perform another standard action. | 98 |
| Focus and Specialization | Keith Davies | 2007-01-20 | There are several cases where it is possible to get better at something in two ways, one depending on the other. This is most often done using Focus and Specialization feats. This article describes the way this is most often done. | 74 |
| Frenzied Rage Rules | Keith Davies | 2007-08-05 | Presents rules describing how a Frenzied Rage -- combined Frenzy and Rage, obviously -- work. | 53 |
| Frenzy Rules | Keith Davies | 2007-08-05 | Presents rules for Frenzy, an alternative to the Barbarian's Rage ability. | 86 |
| Frenzy and Rage Rules | Keith Davies | 2007-08-05 | Collects rules for the Frenzy and Rage abilities. | 54 |
| Ghost Hills | Keith Davies | 2007-07-23 | Barren wasteland wreathed in stillness and death. | 103 |
| Griffon Companion | Keith Davies | 2007-08-16 | Rules for the abilities and advancment of the boon companion of a Griffon Knight. | 78 |
| Griffon Knight | Keith Davies | 2007-08-16 | A Prestige Class for those who ride griffons and form a close bond to their Griffon Companion. | 83 |
| Magical Affinity | Keith Davies | 2007-07-24 | "Eye of newt, and toe of frog, Wool of bat, and tongue of dog, | 66 |
| Mobility Feats | Keith Davies | 2007-01-20 | Mobility feats make it easier for a character to move around the battlefield. Here are the core feats, and a few more. | 84 |
| Nodes of Power | Keith Davies | 2007-07-29 | Exploring rules for natural places of power and how they can be harnessed. | 66 |
| Pillar of Souls | Keith Davies | 2007-09-12 | Far from civilized lands, there is a spire of rock reaching toward the heavens. The spire is constantly shrouded in mist and despite the unnatural stillness of the air, haunting, inarticulate moans can be heard in the distance. | 154 |
| Polyhedral Pantheon Design | Keith Davies | 2007-07-29 | A method of randomly determining domains for gods of a pantheon. Or at least an heuristic for coming up with the start of one. | 66 |
| Rage Rules | Keith Davies | 2007-08-05 | Presents feats to model the core rules Barbarian's Rage ability. | 61 |
| Revised Character Advancement | Keith Davies | 2007-08-06 | Exploring how to change character advancement to get rid of several irksome things in the Revised System Resource Document. I think I see a way to make starting characters more survivable without increasing the frontloaded benefits currently see (dipping -- taking a single level of a class to get iconic or large benefits -- annoys me). I think I also have a way to replace 'favored classes' and actually meet the stated goal, that of encouraging characters of certain races to fit into particular archetypes... without forcing them to do so. | 83 |
| Revising Monster Types | Keith Davies | 2007-02-02 | Presents a different way of organizing and classifying monsters. | 159 |
| Sneak Attack Feats | Keith Davies | 2007-01-07 | Presents feats granting the ability to perform sneak attacks, attacks that do increased damage against targets who let their guard down. | 129 |
| Storm Mountain | Keith Davies | 2007-07-24 | A high peak perpetully shrouded in storm. | 85 |
| Subtle Spellcasting | Keith Davies | 2007-07-16 | Replacing Silent Spell and Still Spell metamagic feats with something I might actually see used. | 87 |
| Tiered Advancement | Keith Davies | 2008-08-04 | A new class framework based on narrative degrees of power by character level. | 25 |
| Undead Monster Type Changes | Keith Davies | 2007-01-07 | Improving how undead monsters are implemented. Much of this article has since been folded into Revising Monster Types. | 114 |
| Unified Spellcasting System | Keith Davies | 2007-05-11 | Creating a single system to be used by all spellcasters. One pass at it, anyway. | 70 |
| Wizard Guild Classes | Keith Davies | 2007-01-21 | How to represent the abilities of some or most of the advanced members of the Arcane Academy of Ter Liatri. | 106 |
Pages in category "Keith Davies"
There are 48 pages in this category.
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