Category:KJD-SYS

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Systemic changes, which may involve reworking an entire subsystem of the game. These can range from heavily considered (my Class Framework) to pulled out of the air (several of the magic systems I've toyed with). Because I put all my experimental material material in KJD-EXP, only finished material should appear here, and the articles that would appear here are going to be large and hard to finish, I expect this category to be 'sparsely populated' for a while.

Article List

Article Author Date Abstract Hits
Class Framework Keith Davies 2007-08-06 Thoughts on class design. How to make it more regular and, hopefully, more easily balanced. 93
Tiered Advancement Keith Davies 2008-08-04 A new class framework based on narrative degrees of power by character level. 30

Subcategories

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Pages in category "KJD-SYS"

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