Category:KJD-RAW
From KJD-IMC Wiki
Rules as written, things I think would fit a standard D&D 3.x game fairly well. The rules have probably been hashed out, I'm happy with the wording, and I think they may be a reasonable fit for most campaigns. For example, my Armor Focus Feats are in this category.
Article List
| Article | Author | Date | Abstract | Hits |
|---|---|---|---|---|
| Ability Score Generation | Keith Davies | 2007-06-21 | How starting ability scores are generated in my campaign, based heavily on (read: shamelessly stolen from) Justisaur's '27-25-23' method. | 297 |
| Armor Focus Feats | Keith Davies | 2007-01-07 | We have Weapon Focus feats, which let you be more effective with your weapons. Why not feats to make you more effective with your armor? Here I present some. | 195 |
| Bound Magic Items | Keith Davies | 2007-06-27 | A less abstract method of enchanting magic items, by binding spirits into the items to be enchanted. | 85 |
| Expanded Ranger Combat Styles | Keith Davies | 2007-11-10 | Rangers should have more options than just 'ranged combat' and 'two-weapon fighting'. | 149 |
| Fast Spell Feat | Keith Davies | 2007-01-20 | Quicken Spell lets you cast two spells in a single round. Fast Spell can let you cast a spell and perform another standard action. | 98 |
| Magical Affinity | Keith Davies | 2007-07-24 | "Eye of newt, and toe of frog, Wool of bat, and tongue of dog, | 66 |
| Mobility Feats | Keith Davies | 2007-01-20 | Mobility feats make it easier for a character to move around the battlefield. Here are the core feats, and a few more. | 84 |
Pages in category "KJD-RAW"
There are 7 pages in this category.
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BEF |
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