Category:KJD-RAW

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Rules as written, things I think would fit a standard D&D 3.x game fairly well. The rules have probably been hashed out, I'm happy with the wording, and I think they may be a reasonable fit for most campaigns. For example, my Armor Focus Feats are in this category.

Article List

Article Author Date Abstract Hits
Ability Score Generation Keith Davies 2007-06-21 How starting ability scores are generated in my campaign, based heavily on (read: shamelessly stolen from) Justisaur's '27-25-23' method. 297
Armor Focus Feats Keith Davies 2007-01-07 We have Weapon Focus feats, which let you be more effective with your weapons. Why not feats to make you more effective with your armor? Here I present some. 195
Bound Magic Items Keith Davies 2007-06-27 A less abstract method of enchanting magic items, by binding spirits into the items to be enchanted. 85
Expanded Ranger Combat Styles Keith Davies 2007-11-10 Rangers should have more options than just 'ranged combat' and 'two-weapon fighting'. 149
Fast Spell Feat Keith Davies 2007-01-20 Quicken Spell lets you cast two spells in a single round. Fast Spell can let you cast a spell and perform another standard action. 98
Magical Affinity Keith Davies 2007-07-24 "Eye of newt, and toe of frog,

Wool of bat, and tongue of dog,
Adder's fork, and blind-worm's sting,
Lizard's leg, and howlet's wing,--
For a charm of powerful trouble,
Like a hell-broth boil and bubble."
--From Macbeth (IV, i, 14-15)

While I understand that D&D's magic item creation system is very abstract, I miss the feel of using specific components in item creation. Here is a way to bring that back.

66
Mobility Feats Keith Davies 2007-01-20 Mobility feats make it easier for a character to move around the battlefield. Here are the core feats, and a few more. 84
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