Category:KJD-MOD

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Modifications to how things work. Most such that I've posted so far are feats (Toughness and Combat Reflexes don't work the same in my campaign as they do in the rules as written). These should almost always fit a RAW game balance-wise, but where KJD-RAW posts are additions, KJD-MOD are explicit changes.

Article List

Article Author Date Abstract Hits
Ability Score Generation Keith Davies 2007-06-21 How starting ability scores are generated in my campaign, based heavily on (read: shamelessly stolen from) Justisaur's '27-25-23' method. 297
Base Save and Base Attack Bonus Keith Davies 2007-02-05 Better rules for stacking base attack bonus and base save bonus, and the Medium Saving Throw progression. 91
Bastard Weapons Keith Davies 2008-07-28 Improving bastard (hand and a half) weapons rules. 36
Cleric Domains Keith Davies 2007-10-02 I tweak cleric domains a bit to better suit my campaign. 50
Dodge Feats Keith Davies 2007-01-20 Improving the Dodge feat and expanding its utility. 124
Enchanted Arms and Armor Keith Davies 2007-10-02 I take a slightly different view of enchanted weapons. 59
Subtle Spellcasting Keith Davies 2007-07-16 Replacing Silent Spell and Still Spell metamagic feats with something I might actually see used. 87
Undead Monster Type Changes Keith Davies 2007-01-07 Improving how undead monsters are implemented. Much of this article has since been folded into Revising Monster Types. 114
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