Category:KJD-IMC
From KJD-IMC Wiki
These are articles about how things work in my D&D campaign. These articles are often posted to rec.games.frp.dnd (USENET news group). Each article is marked with one or more of the category codes below.
KJD-ALT Alternative Rules
Alternative rules, largely changes that KJD-MOD, but smaller than KJD-SYS. Where KJD-MOD might change a feat or a spell, and KJD-SYS reworks an entire system, KJD-ALT might provide a feat tree that replaces a set of class abilities (as with my Evasion and Sneak Attack feat groups, or my alternate rules for spell specialization.
KJD-DEV Development
Development posts, articles about software or website development related to gaming.
KJD-EXP Experimental
Experimental posts, things that will most likely be placed into KJD-RAW, KJD-MOD, or KJD-ALT when I'm done, but want some serious examination and discussion.
KJD-GAZ Gazetteer
Gazetteer posts, article about my campaign setting. For instance, my Campaign Cosmology article and my treatise on the place of weapons and armor in dwarven culture. I expect these to be almost entirely fluff, with any crunch coming as stats describing the items discused, such as city stats or an NPC description. If a new game element (feat, spell, monster, character class, etc.) is introduced I expect to have a separate article with an appropriate tag.
KJD-MOD Modifications
Modifications to how things work. Most such that I've posted so far are feats (Toughness and Combat Reflexes don't work the same in my campaign as they do in the rules as written). These should almost always fit a RAW game balance-wise, but where KJD-RAW posts are additions, KJD-MOD are explicit changes.
KJD-RAW Rules As Written
Rules as written, things I think would fit a standard D&D 3.x game fairly well. The rules have probably been hashed out, I'm happy with the wording, and I think they may be a reasonable fit for most campaigns. For example, my Armor Focus Feats are in this category.
KJD-REV Reviews
Reviews and comments about products from various publishers.
KJD-SYS Systemic Changes
Systemic changes, which may involve reworking an entire subsystem of the game. These can range from heavily considered (my Class Framework) to pulled out of the air (several of the magic systems I've toyed with). Because I put all my experimental material material in KJD-EXP, only finished material should appear here, and the articles that would appear here are going to be large and hard to finish, I expect this category to be 'sparsely populated' for a while.
KJD-TIER Tiered Advancement System
A new framework for designing characters, oriented around narrative degrees of power by level.
KJD-TIP Tips
Tips that can help improve the setting or flow of play. Very little 'real game content', except perhaps as examples of how rules or techniques can be applied.
Subcategories
There are 10 subcategories to this category.
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K cont. |
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Pages in category "KJD-IMC"
There are 49 pages in this category.
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