Category:KJD-ALT

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Alternative rules, largely changes that KJD-MOD, but smaller than KJD-SYS. Where KJD-MOD might change a feat or a spell, and KJD-SYS reworks an entire system, KJD-ALT might provide a feat tree that replaces a set of class abilities (as with my Evasion and Sneak Attack feat groups, or my alternate rules for spell specialization.

Article List

Article Author Date Abstract Hits
Called Shots Keith Davies 2007-03-06 Rules for handling called shots, attacks to particular points on the target's body. 105
Divine Channeling Keith Davies 2007-01-31 Presents an alternative to the core rules Turn Undead and Rebuke Undead abilities. Hopefully, one that better represents differences between divine characters of different deities and beliefs. 161
Evasion Feats Keith Davies 2007-01-07 Presents feats modeling the core rules Rogue Evasion ability. 93
Focus and Specialization Keith Davies 2007-01-20 There are several cases where it is possible to get better at something in two ways, one depending on the other. This is most often done using Focus and Specialization feats. This article describes the way this is most often done. 74
Frenzied Rage Rules Keith Davies 2007-08-05 Presents rules describing how a Frenzied Rage -- combined Frenzy and Rage, obviously -- work. 61
Frenzy Rules Keith Davies 2007-08-05 Presents rules for Frenzy, an alternative to the Barbarian's Rage ability. 92
Frenzy and Rage Rules Keith Davies 2007-08-05 Collects rules for the Frenzy and Rage abilities. 63
Rage Rules Keith Davies 2007-08-05 Presents feats to model the core rules Barbarian's Rage ability. 68
Revising Monster Types Keith Davies 2007-02-02 Presents a different way of organizing and classifying monsters. 166
Sneak Attack Feats Keith Davies 2007-01-07 Presents feats granting the ability to perform sneak attacks, attacks that do increased damage against targets who let their guard down. 129
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